| 000 | 02661ctm a2200481 a 4500 | ||
|---|---|---|---|
| 001 | 17631617 | ||
| 005 | 20250312110803.0 | ||
| 006 | |||
| 007 | ta | ||
| 008 | 210713s2012 oru b 001 0 eng | ||
| 010 | _a 2012289755 | ||
| 020 | _a1556355092 (pbk) | ||
| 020 | _a9781556355097 | ||
| 040 |
_aDLC _cDLC |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aBL65.C8 _bL39 2012 |
| 100 | 1 | _aLaytham, D. Brent. | |
| 245 | 1 | 0 |
_aiPod, YouTube, Wii play : _h[manuscript] : _btheological engagements with entertainment / _cD. Brent Laytham. |
| 260 |
_aEugene, Or. : _bCascade Books, _cc2012. |
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| 300 |
_aix, 209 p. ; _c23 cm. |
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| 504 | _aIncludes bibliographical references (p. 197-203) and index. | ||
| 505 | 0 | _aNow that's entertainment -- No via media between superpowers and trivial pursuits -- iPod : our song gone wrong? -- YouTube and U2charist : community, convergence, and communion -- The trouble with Twitter -- We play -- We watch them play (sports) -- Gambling doesn p(l)ay -- Wii play : videogames -- CosmoGirl as cheap grace -- What would Bono do? -- The church of Oprah? -- Love cinema, hate the sin? | |
| 520 | _a"Should Christians w00t or wail about the scope and power of modern entertainment? Maybe both. But first, Christians should think theologically about our human passion to be enteprtained as it relates to the popular culture that entertains us. Avoiding the one-size-fits-all celebrations and condemnations that characterize the current fad of pop culture analyses, this book engages entertainments case by case, uncovering the imaginative patterns and shaping power of our amusements. Individual chapters weave together analyses of entertainment forms, formats, technologies, trends, contents, and audiences to display entertainment as a multifaceted formational ecology."--Publisher's website. | ||
| 650 | 0 | _aReligion and culture. | |
| 650 | 0 | _aTheology. | |
| 650 | 0 | _aMass media and culture. | |
| 650 | 0 |
_aPopular culture _xReligious aspects. |
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| 650 | 0 |
_aMass media _xReligious aspects. |
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| 650 | 0 |
_aPopular culture _zUnited States. |
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| 650 | 0 |
_aVideo games _xReligious aspects _xChristianity. |
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| 650 | 0 | _aChristianity and culture. | |
| 650 | 0 | _aChristian ethics. | |
| 650 | 0 |
_aMass media _xSocial aspects. |
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| 650 | 0 |
_aMass media _xMoral and ethical aspects. |
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| 650 | 0 |
_aMass media _xReligious aspects _xChristianity. |
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| 650 | 0 | _aCommunication. | |
| 650 | 0 | _aOnline social networks. | |
| 906 |
_a7 _bcbc _corigres _d2 _encip _f20 _gy-gencatlg |
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| 925 | 0 |
_aacquire _b1 shelf copies _xpolicy default |
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| 942 | _cBK | ||
| 961 | w | l | _t8 |
| 999 |
_c12154 _d12154 |
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